Infamous: Second Son


For the past year I've been working at Sucker Punch Productions as a Layout Designer on Infamous: Second Son. I was responsible for a bunch of different jobs ranging from parkour, pathmesh, collison for buildings and props, and authoring systems like traffic and pedestrians. I also did multitude of other jobs as well.

Parkour:  

      Parkour is a core game play mechanic in the Infamous games, and I was tasked with authoring it around the game world. Each salmon colored line signifies a area where there is a parkour point. These are points where the player could traverse the game world.










Pathmesh:

         The pathmesh system is part of the collision system that is used in Infamous. These planes of pathmesh had to be authored everywhere as well, just like parkour. This system tells the game engine where the player/AI can and cannot go. Green is where the player/AI can path to, red(slop) is where the player/AI cannot path too.